I’m currently available for freelance work and my services include:

Low Poly Modeling for real-time games
High Poly Modeling for pre-render cinematics
UV Mapping
Texturing – Painting / from photo source or hand painted
Sculpting for Normal Mapping

Lighting
2d Art Concepts

Primary Software used:

3ds Max
Zbrush
Adobe Photoshop
Unreal Editor 3

Other Software used:

Maya
Mudbox
Corel Painter
CrazyBump

I've worked in the game development industry for over 16 years. In that time I've worked in every area of game art, including character modeling and texturing, rigging, animation, user interface, and effects. Although, for the last several years I've largely specialized in constructing 3D environments. This includes environment modeling and texturing, level construction, optimization, and lighting.

I've also in recent years held the position of Lead Environment Artist on several projects and oversaw the entire level development pipeline.

 

List of Published Games

Mortal Kombat vs DC Universe, (2009), XBox 360, Playstation 3, Playstation 2, Wii, Midway Games

TNA iMPACT! (2008), XBox 360, Playstation 3, Playstation 2, Wii, Midway Games, Inc

Mortal Kombat: Shaolin Monks (2005), Playstation 2, XBox, Midway Games, Inc.

X-Men: Next Dimension (2002), Playstation 2, XBox, Gamecube, Activision Publishing, Inc.

X-Men: Mutant Academy II (2001), PlayStation, Activision Publishing, Inc.

Disney's the Lion King: Simba's Mighty Adventure (2001), Playstation, Activision Publishing, Inc.

Yamaraja - The Magic Dungeon (1998), PC, Interserv International

Shockwave Assault (1996), PC, Electronic Arts, Inc.

BlackThorne (1995), 32X, Interplay Productions, Inc.

Tecmo Super Hockey (1994), Sega Genesis, Tecmo

Cliffhanger (1993), SNES, Sega Genesis, Sony Imagesoft

Sports Illustrated Championship Football & Baseball (1993), SNES, Sega Genesis, Malibu Games

Batman Returns (1992), Sega CD, SEGA of America, Inc.